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SKELETON APP USING WXWIDGETS
Category: Tech
Wednesday, December 17th, 2003 @ 01:15 pm
Posted By Brent

For those of you who do not know, wxWindows is a cross-platform programming interfacethat allows programs to be written for one GUI library, yet allow it to be compiled on a number of platforms. This, of course, takes all the work out of porting programs from one widget library (ie win32) to another incompatible library (ie GTK). Most of you are now thinking about how little you give a shit and are leaving this page.

Well, I took some C++ wx code foo wrote for pgDesigner and created a tiny "skeleton" app for wx so that I don't have to start from scratch building the first window and setting up the automake crap. It's just a simple window class that inherits from wxFrame, a couple of dropdown menus, a few of events, and an automake setup.

This page is just here so I can get to this file from the intarweb, as can anybody else that doesn't feel like doing the setup for a app in wx. The code is probably crap and not conforming to any sort of respected standard, but there's not much of it there so I'm sure nudging anything around to your liking would not be hard.

(ps: I haven't tried compiling this on windows, so I have no idea if it will)

Click here to download wxskel-0.1.tar.gz

Here's a shot of the amazingness that you'll be downloading (of course your title bar and control buttons will probably lookdifferent):



Breathtaking, isn't it?


bkelly.
This document was last updated on 10/17/2003.




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